Infinity from the previous game and turned it into the Digi Tower where their online game, Digital Monster, takes place.
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The GIGO company found out how to use and control the Digiworld's data so they took Mt. In the Real World, 13 years have passed since the events of Digimon World but in the Digiworld centuries have passed, since time flows faster there. This review wouldn't be possible without you guys.ĭigimon World Re: Digitize is a direct sequel to the original Digimon World on the Playstation One. But is it a return to glory for the Digimon Games? Grab your goggles, Tamers, because we are digitizing into the Digital World yet again to find it out!.īefore I start though I want to really thank the fan translation team for doing a fantastic job at translating this game. It also didn't help that in the West Bandai used lots of misleading marketing but I'm sidetracking a bit.ĭigimon World Re: Digitize is a part of the Digimon 15th anniversary project and a return to the original concept of Digimon World. It was also cluttered with bugs and glitches causing the German version, the one I had, to be almost unbeatable, making this game objectively mediocre. I say on paper because while the game had truly game design that was ahead of it's time it was also unplayable without a strategy guide or a huge amount of patience. Bandai created a game that was everything that Pokemon wasn't and on paper the concept they came up with was brilliant. It's easy to comprehend why though, they had to compete with Pokemon, a booming franchise, and going the cheap clone route wouldn't do any good.
This game was truly ahead of it's time and extremely ambitious. In other games the objectives were always clear, you had a clear progression path, mistakes didn't had any big consequences, world exploration wasn't as much of a huge thing as it nowadays is, with more and more open world games showing up on the surface. The game was just so unlike any other game I played at the time.
It introduced me to the Digimon franchise and made me think of games as art.